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Posts tagged with “shader”


Pixel Bender audio visualization

October 25th, 2009

This simple audio visualization is based on a combination of pixel shader effects (2D lookup table deformation with sine and cosine functions) and BitmapData effects (accumulation effect, additive blending, blur filter).

Instead of running a “real” audio analysis with SoundMixer.computeSpectrum, I just measured the sound’s intensity level with SoundChannel.leftPeak and SoundChannel.rightPeak.

The SWF file was compiled with Flex SDK 3.3 and weighs 3.985 bytes (PBJ data included).

Music: “A” by Turzi.

Audio reactive GLSL tentacles

April 4th, 2009

Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).

This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.

Made with OpenFrameworks v0.06 and GLFW.
Music: “M” by Telefon Tel-Aviv.

GLSL Tentacles

February 23rd, 2009

Replaced the small spheres by cones distributed over the big sphere’s surface. Blur amount is controlled with the mouse.
Made with OpenFrameworks.
Music: “My Two Nads (Dad Reprise)” by Out Hud.

GLSL Blob 2

February 22nd, 2009

Lightning the scene with the vertex shader.
Made with OpenFrameworks.
Music: “Trash Scapes” by Ellen Allien.

GLSL Blob

February 21st, 2009

My first GLSL -based animation. The blob is made of 3 glutWireSpheres deformed by applying a vertex shader. Deformation is affected by the music and mouse coordinates. In the code snippet below, fft is a value taken from ofSoundGetSpectrum and mult is the pair of mouse coordinates (x, y).

#version 120
uniform float fft;
uniform vec2 mult;
uniform vec3 col;
varying vec4 v;
void main()
{
    v = vec4(gl_Vertex);
    vec4 v2 = v;
    v.x += cos( v2.z * mult.x ) * fft;
    v.y += sin( v2.x * mult.y ) * fft;
    v.z += cos( v2.y * mult.x ) * fft;
    gl_Position = gl_ModelViewProjectionMatrix * v;
}

Check the high-res images at Flickr .
Made with OpenFrameworks .
Music: “Geek Down” by J Dilla.

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