Posts tagged with “glfw”

Audio reactive GLSL tentacles

April 4th, 2009

Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).

This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.

Made with OpenFrameworks v0.06 and GLFW.
Music: “M” by Telefon Tel-Aviv.