Stogrepock is a remake of the classic Lunar Lander game. But in this installation, the two players control the spaceship using their voices, instead of a controller. This work is currently on exhibition at FILE 2009 in São Paulo.
Software was built with OpenFrameworks, which is to C++ what Processing is to Java. A prototype was built with Flash (AS3), but it was slow — reading pixel values (BitmapData.getPixel) can be processor-heavy. Thanks to OpenFrameworks, porting the AS3 code to C++ was quite easy.
The application is very simple: the images captured by the cameras are brightened, blurred and thresholded, resulting in black blobs. The amount of blob pixels inside the geometric shape count as positive points and the pixels outside the geometric shape count as negative points.
This was my first project with computer art in a physical space — it’s something that I should explore further in my personal projects.
Finally managed to experiment with Context Free, a software that uses context-free grammar to generate images. Substitution rules define a grammar — it’s very simple but also very powerful; appropriate to explore the concepts of recursion and randomness.