blog.omine.net

untitled 252

June 13th, 2010

Watch the HD video on Vimeo.

Or click here for the realtime version (Java applet). A good graphics card is required.

Realtime graphics made with Processing, toxiclibs for general vector math and Minim for audio playback. The following links were very helpful:

I feel that I haven’t explored 3D graphics in my projects so far, so that was one thing I wanted to do this time. But 3D graphics implies lighting, texturing, shadows, which are all difficult problems to solve. In the end, I only used one directional light and wasn’t able to implement shadows nor ambient occlusion.

Another important thing was sequencing. One person on Vimeo commented that untitled 246 lacked some sort of ending, and I agreed. Even abstract visual graphics can benefit from some sense of storytelling. I think this time there are too many things happening in the ending scene, but not much changes between the first and the second sections of song, so there’s an imbalance.

Conclusion: I think I tried to build something too big (or too complex) for my current OpenGL skills. Have to keep studying. Next time I’ll probably try something a bit simpler, though. :-)

PS: 2010 has been a busy year, I’ve worked on some interesting Flash development projects, but none of them are public yet. Hope to be able to show them soon!

untitled 246

December 25th, 2009

A video for a song. Code and music by me.
(Note: music is not realtime generated, only the graphics).

Video made with Processing, toxiclibs, penner.easing lib, Robert Hodgin’s perlin noise movement, and Paul Bourke’s 2D line intersection algorithm.

Music made with FL and MDA JX10.

Pixel Bender audio visualization

October 25th, 2009

This simple audio visualization is based on a combination of pixel shader effects (2D lookup table deformation with sine and cosine functions) and BitmapData effects (accumulation effect, additive blending, blur filter).

Instead of running a “real” audio analysis with SoundMixer.computeSpectrum, I just measured the sound’s intensity level with SoundChannel.leftPeak and SoundChannel.rightPeak.

The SWF file was compiled with Flex SDK 3.3 and weighs 3.985 bytes (PBJ data included).

Music: “A” by Turzi.

Stogrepock at FILE 2009

August 2nd, 2009

Stogrepock is a remake of the classic Lunar Lander game. But in this installation, the two players control the spaceship using their voices, instead of a controller. This work is currently on exhibition at FILE 2009 in São Paulo.

Concept and development by Fabiano Onça and colmeia.

Made with OpenFrameworks.

Ford Fusion Lab

August 1st, 2009

This website is a collection of artistic interpretations for 9 features of the Ford Fusion car model. I was responsible for the Dual Zone and Ambient Light interactive experiments, made with Flash. Both take advantage of BitmapData rendering (especially applyColorTransform for the accumulation buffer effect). Physics engine Box2D was used in Dual Zone, and Ambient Light is an exploration of refraction, reflections and additive blending.

Website design and development by JWT.
Lab content (Flash and video) by colmeia.

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