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December 25th, 2009

A video for a song. Code and music by me.
(Note: music is not realtime generated, only the graphics).

Video made with Processing, toxiclibs, penner.easing lib, Robert Hodgin’s perlin noise movement, and Paul Bourke’s 2D line intersection algorithm.

Music made with FL and MDA JX10.

Pixel Bender audio visualization

October 25th, 2009

This simple audio visualization is based on a combination of pixel shader effects (2D lookup table deformation with sine and cosine functions) and BitmapData effects (accumulation effect, additive blending, blur filter).

Instead of running a “real” audio analysis with SoundMixer.computeSpectrum, I just measured the sound’s intensity level with SoundChannel.leftPeak and SoundChannel.rightPeak.

The SWF file was compiled with Flex SDK 3.3 and weighs 3.985 bytes (PBJ data included).

Music: “A” by Turzi.

Stogrepock at FILE 2009

August 2nd, 2009

Stogrepock is a remake of the classic Lunar Lander game. But in this installation, the two players control the spaceship using their voices, instead of a controller. This work is currently on exhibition at FILE 2009 in São Paulo.

Concept and development by Fabiano Onça and colmeia.

Made with OpenFrameworks.

Ford Fusion Lab

August 1st, 2009

This website is a collection of artistic interpretations for 9 features of the Ford Fusion car model. I was responsible for the Dual Zone and Ambient Light interactive experiments, made with Flash. Both take advantage of BitmapData rendering (especially applyColorTransform for the accumulation buffer effect). Physics engine Box2D was used in Dual Zone, and Ambient Light is an exploration of refraction, reflections and additive blending.

Website design and development by JWT.
Lab content (Flash and video) by colmeia.

Hipoglós Amêndoas

August 1st, 2009

Hipoglós Amêndoas is a new baby cream released into the market, and the website is a platform for user-generated content, especially pictures and videos.

In this project, I was responsible for developing the website framework, aiming to simplify the insertion of content by other Flash developers in the team. SWFAddress was used for deep-linking. I also built the gallery’s HTML templates, integrating them with Django.

Design and development by colmeia.

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